Material


Material


Copy/Paste

plugin

Supports to quickly copy and paste specified materials as needed.

  1. Copy: Select the specified object and click the button to copy its material;
  2. Copy : Click the button to copy the material of the selected Material Editor;
  3. Paste: Click to paste the copied material to the target object. This only works when certain material is copied with the Copy button.
  4. Paste : Click the button to paste the copied material to the target Material Editor;
  5. Pick: Select the object that need to apply material, then click the Pick button and select a material from an object in the scene to reuse the material;
  6. Pick : Select the Editor that need to apply material, then click↑button and select a Material Editor to reuse the material;
  7. Maps to projec.: Check to copy the maps of selected object to the maps folder where the current max is located;
  8. With Uvw: Check to copy the Uvws of selected object and paste to target object;
  9. Preview: Check to preview material effects;

Optimize V-Ray Material

plugin

Supports optimizing materials used for V-Ray rendering based on set parameters.

  1. Sub.: Select and set to change the subdivision of target material to the set value;
  2. Dep.: Select and set to change the depth of target material to the set value;
  3. Optimize: Click to optimize the material of selected object according to the set value;
  4. Optimize : Click to optimize all materials in the scene according to the set value;
  5. Affect reflect.: Check to have the optimization results affect reflection;
  6. Affect refract.: Check to have the optimization results affect refraction;

Clamp V-Ray Material

plugin

Supports limiting the range of data flowing through the operator to a minimum and maximum.

  1. Gloss.: Limit the range of gloss;
  2. Sub.: Limit the range of subdivision;
  3. Dep.: Limit the range of depth;
  4. Clamp: Click to clamp the target material;
  5. Clamp : Click to clamp all materials;
  6. Affect reflect.: Check to have the clamp results affect reflection;
  7. Affect refract.: Check to have the clamp results affect refraction;

Simplify Material

plugin

Supports simplifying materials based on set parameters.

  1. Diffuse map: Check to retain the diffuse map;
  2. Opacity m.: Check to retain the opacity map;
  3. Bump m.: Check to retain the bump map;
  4. Refle.: Check to retain the reflection;
  5. Refra.: Check to retain the refraction;

Material Editor

plugin

Supports quick setting of material editor and importing materials into material editor.

  1. Std.: Click to refresh the current material editor and set the material sphere to the standard material;
  2. →VR: Click to refresh the current material editor and set the material sphere to the V-Ray material;
  3. →CR: Click to refresh the current material editor and set the material sphere to the Corona material;
  4. Import: Click to import the material of the selected model into the material editor;
  5. Import +: Click to import all the material spheres of the current scene into the material editor;
  6. Pages: Supports page turning and viewing of imported material spheres;

Material Converting

plugin

Supports quick conversion of material types.

  1. To Std.: Click to convert the select material to the standard material;
  2. To Std. +: Click to convert all materials to the standard material;
  3. To VR: Click to convert the select material to the V-Ray material;
  4. To VR. +: Click to convert all materials to the V-Ray material;
  5. To CR: Click to convert the select material to the Corona material;
  6. To CR. +: Click to convert all materials to the Corona material;
  7. To ACES: Click to convert the select material to the ACES material;
  8. To ACES. +: Click to convert all materials to the ACES material;
  9. To sRGB: Click to convert the select material to the sRBG material;
  10. To sRBG. +: Click to convert all materials to the sRBG material;
  11. To Std. Bitmap first: Check to convert to standard bitmap first;
  12. To fit the renderer: Check to convert the material to fit specific render engine first;
  13. + color map for solid color (ACES): Check to add a colored map to solid colors when performing ACES conversion;

Material Operation

plugin

Quickly apply various material operations.

  1. Show Tex.: Display the map of the selected model;
  2. Show Tex. +: Display all maps in the scene;
  3. Hide Tex.: Hide the map of the selected model
  4. Hide Tex. +: Hide all maps in the scene;
  5. Cls Hilight.: Turn off the material highlight of the selected model;
  6. Cls Hilight. +: Turn off all material highlights in the scene;
  7. Cls Interp.: : Turn off the material interpolation of the selected model;
  8. Cls Interp. +: Turn off all material interpolations in the scene;
  9. Fresnel On : Turn on the material Fresnel of the selected model;
  10. Fresnel On +: Turn on all material Fresnel in the scene;
  11. Fresnel Off: Turn off the material Fresnel of the selected model
  12. Fresnel Off +: Turn off all material Fresnel in the scene;
  13. Rename: Rename the material with the same name that exists in the current scene;

Self-Illumination

plugin

Supports modifying the self-illumination intensity of the certain material of the selected object.

  1. Standard: Modify the self-illumination intensity of the standard material of the selected model;
  2. VRayMtl: Modify the self-illumination intensity of the V-Ray light material of the selected model;
  3. CoronaM.: Modify the self-illumination intensity of the Corona light material of the selected model;
  4. Apply: Click to apply self-illumination intensity to the specified object according to the previously modified parameters;

Random Material

plugin

Supports randomly assigning materials to the target model according to the set parameters.

  1. Line.: Select to generate a linear random material, also supports for Random map;
  2. Noline.: Select to generate non-linear, random materials, also supports for Random map;
  3. Sel Map: Click to select a map in your PC and click Random map to apply the map;

Hue/Saturation/Brightness/Contrast

plugin

Supports adjusting the Hue/Saturation/Brightness/Contrast of the selected material by moving the slider.

  1. + color map for solid color diffuse reflection: Check to add a color map for solid color diffuse reflection;
  2. Clear: Click to clear all color correction operation;

Texture Editing

plugin

Supports various texture map editing;

  1. Blur: Change the blur value of map;
  2. Apply: Apply the blur value to the map of selected material;
  3. Apply +: Apply the blur value to the map of all materials in the scene;
  4. Filter: Select to toggle filtering mode between Pyramid and Area modes;
  5. Apply: Apply the filtering mode to the map of selected material;
  6. Apply +: Apply the filtering mode to the map of all materials in the scene;
  7. Map UV: Map tiling according to the set U/V value;
  8. Rotate: Apply map rotation according to the set Rotation value;
  9. Gamma: Click to change the gamma value according to the set Gamma value to the map of selected material;
  10. Gamma +: Click to change the gamma value according to the set Gamma value to the map of all materials in the scene;
  11. RGB: Click to change the RGB value according to the set RGB value to the map of selected material;
  12. RGB +: Click to change the RGB value according to the set RGB value to the map of all materials in the scene;
  13. Output: Click to change the output value according to the set Output value to the map of selected material;
  14. Output +: Click to change the output value according to the set Output value to the map of all materials in the scene;
  15. Affect: Click to select whether the above settings only affect Diffuse reflection or All maps;
  16. Also process procedural map: Check to process procedural maps simultaneously;

Bitmap Editing

plugin
  1. Compress Bmap.: Click to compress the size of the selected map according to the set Size;
  2. Compress. Bmap. +: Click to compress the size of all maps according to the set Size;
  3. Comp. Files: Click to compress the size of the selected file according to the set Size;?
  4. Convert: Click to convert the format of the selected map according to the set format;
  5. Convert +: Click to convert the format of the all maps according to the set format;
  6. Conv. Files: Click to convert the format of the selected file according to the set format;
  7. Backup source files: Check to back up the target texture before apply any changes;

Quick PS

plugin

Supports apply quick PS processing of rendered images;

  1. Collage: Click to collage multiple selected images to be one image;
  2. PS Edit: Click to open the selected images in PS directly (please make sure you have Photoshop installed in your workstation);
  3. PS Edit : Click to merge multiple selected images into one PDF file;
plugin
  1. Layering: Click to select the rendered image and a channel image to layer (cutout) the objects. CG MAGIC will automatically open the PSD file path when layering is finished;