Material
Material
Copy/Paste
Supports to quickly copy and paste specified materials as needed.
Copy
: Select the specified object and click the button to copy its material;- Copy
↑
: Click the button to copy the material of the selected Material Editor; Paste
: Click to paste the copied material to the target object. This only works when certain material is copied with the Copy button.- Paste
↑
: Click the button to paste the copied material to the target Material Editor; Pick
: Select the object that need to apply material, then click the Pick button and select a material from an object in the scene to reuse the material;- Pick
↑
: Select the Editor that need to apply material, then click↑button and select a Material Editor to reuse the material; Maps to projec.
: Check to copy the maps of selected object to the maps folder where the current max is located;With Uvw
: Check to copy the Uvws of selected object and paste to target object;Preview
: Check to preview material effects;
Optimize V-Ray Material
Supports optimizing materials used for V-Ray rendering based on set parameters.
Sub.
: Select and set to change the subdivision of target material to the set value;Dep.
: Select and set to change the depth of target material to the set value;Optimize
: Click to optimize the material of selected object according to the set value;- Optimize
↑
: Click to optimize all materials in the scene according to the set value; Affect reflect.
: Check to have the optimization results affect reflection;Affect refract.
: Check to have the optimization results affect refraction;
Clamp V-Ray Material
Supports limiting the range of data flowing through the operator to a minimum and maximum.
Gloss.
: Limit the range of gloss;Sub.
: Limit the range of subdivision;Dep.
: Limit the range of depth;Clamp
: Click to clamp the target material;- Clamp
↑
: Click to clamp all materials; Affect reflect.
: Check to have the clamp results affect reflection;Affect refract.
: Check to have the clamp results affect refraction;
Simplify Material
Supports simplifying materials based on set parameters.
Diffuse map
: Check to retain the diffuse map;Opacity m.
: Check to retain the opacity map;Bump m.
: Check to retain the bump map;Refle.
: Check to retain the reflection;Refra.
: Check to retain the refraction;
Material Editor
Supports quick setting of material editor and importing materials into material editor.
Std.
: Click to refresh the current material editor and set the material sphere to the standard material;→VR
: Click to refresh the current material editor and set the material sphere to the V-Ray material;→CR
: Click to refresh the current material editor and set the material sphere to the Corona material;Import
: Click to import the material of the selected model into the material editor;- Import
+
: Click to import all the material spheres of the current scene into the material editor; Pages
: Supports page turning and viewing of imported material spheres;
Material Converting
Supports quick conversion of material types.
To Std.
: Click to convert the select material to the standard material;- To Std.
+
: Click to convert all materials to the standard material; To VR
: Click to convert the select material to the V-Ray material;- To VR.
+
: Click to convert all materials to the V-Ray material; To CR
: Click to convert the select material to the Corona material;- To CR.
+
: Click to convert all materials to the Corona material; To ACES
: Click to convert the select material to the ACES material;- To ACES.
+
: Click to convert all materials to the ACES material; To sRGB
: Click to convert the select material to the sRBG material;- To sRBG.
+
: Click to convert all materials to the sRBG material; To Std. Bitmap first
: Check to convert to standard bitmap first;To fit the renderer
: Check to convert the material to fit specific render engine first;+ color map for solid color (ACES)
: Check to add a colored map to solid colors when performing ACES conversion;
Material Operation
Quickly apply various material operations.
Show Tex.
: Display the map of the selected model;- Show Tex.
+
: Display all maps in the scene; Hide Tex.
: Hide the map of the selected model- Hide Tex.
+
: Hide all maps in the scene; Cls Hilight.
: Turn off the material highlight of the selected model;- Cls Hilight.
+
: Turn off all material highlights in the scene; Cls Interp.
: : Turn off the material interpolation of the selected model;- Cls Interp.
+
: Turn off all material interpolations in the scene; Fresnel On
: Turn on the material Fresnel of the selected model;- Fresnel On
+
: Turn on all material Fresnel in the scene; Fresnel Off
: Turn off the material Fresnel of the selected model- Fresnel Off
+
: Turn off all material Fresnel in the scene; Rename
: Rename the material with the same name that exists in the current scene;
Self-Illumination
Supports modifying the self-illumination intensity of the certain material of the selected object.
Standard
: Modify the self-illumination intensity of the standard material of the selected model;VRayMtl
: Modify the self-illumination intensity of the V-Ray light material of the selected model;CoronaM.
: Modify the self-illumination intensity of the Corona light material of the selected model;Apply
: Click to apply self-illumination intensity to the specified object according to the previously modified parameters;
Random Material
Supports randomly assigning materials to the target model according to the set parameters.
Line.
: Select to generate a linear random material, also supports for Random map;Noline.
: Select to generate non-linear, random materials, also supports for Random map;Sel Map
: Click to select a map in your PC and click Random map to apply the map;
Hue/Saturation/Brightness/Contrast
Supports adjusting the Hue
/Saturation
/Brightness
/Contrast
of the selected material by moving the slider.
+ color map for solid color diffuse reflection
: Check to add a color map for solid color diffuse reflection;Clear
: Click to clear all color correction operation;
Texture Editing
Supports various texture map editing;
Blur
: Change the blur value of map;Apply
: Apply the blur value to the map of selected material;- Apply
+
: Apply the blur value to the map of all materials in the scene; Filter
: Select to toggle filtering mode betweenPyramid
andArea
modes;Apply
: Apply the filtering mode to the map of selected material;- Apply
+
: Apply the filtering mode to the map of all materials in the scene; Map UV
: Map tiling according to the set U/V value;Rotate
: Apply map rotation according to the setRotation
value;Gamma
: Click to change the gamma value according to the setGamma
value to the map of selected material;- Gamma
+
: Click to change the gamma value according to the setGamma
value to the map of all materials in the scene; RGB
: Click to change the RGB value according to the setRGB
value to the map of selected material;- RGB
+
: Click to change the RGB value according to the setRGB
value to the map of all materials in the scene; Output
: Click to change the output value according to the setOutput
value to the map of selected material;- Output
+
: Click to change the output value according to the setOutput
value to the map of all materials in the scene; Affect
: Click to select whether the above settings only affectDiffuse
reflection orAll maps
;Also process procedural map
: Check to process procedural maps simultaneously;
Bitmap Editing
Compress Bmap.
: Click to compress the size of the selected map according to the set Size;- Compress. Bmap.
+
: Click to compress the size of all maps according to the set Size; Comp. Files
: Click to compress the size of the selected file according to the set Size;?Convert
: Click to convert the format of the selected map according to the set format;- Convert
+
: Click to convert the format of the all maps according to the set format; Conv. Files
: Click to convert the format of the selected file according to the set format;Backup source files
: Check to back up the target texture before apply any changes;
Quick PS
Supports apply quick PS processing of rendered images;
Collage
: Click to collage multiple selected images to be one image;PS Edit
: Click to open the selected images in PS directly (please make sure you have Photoshop installed in your workstation);- PS Edit
↑
: Click to merge multiple selected images into one PDF file;
Layering
: Click to select the rendered image and a channel image to layer (cutout) the objects. CG MAGIC will automatically open the PSD file path when layering is finished;